From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.5 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This is a Hero Necromancer set-up designed to handle extreme pressure, notably in Hard Mode. It has been successfully used for Vanquishing and acquiring Protector titles with much ease and minimal hero micro-managing.
[edit] Composition
[edit] SS Necro
[edit] Attributes and Skills
Prophecies Necromancer. Curses 14 Spiteful Spirit Elite Hex Spell For 19 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 33 shadow damage to that foe and all adjacent allies of that foe. Factions Necromancer. Curses 14 Reckless Haste Hex Spell For 12 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. Core Necromancer. Curses 14 Enfeebling Blood Spell Target foe and all nearby foes suffer from Weakness for 19 seconds. Core Necromancer. Curses 14 Barbs Hex Spell For 30 seconds, target foe takes 14 more damage when hit by physical damage. Nightfall Necromancer. Curses 14 Rip Enchantment Spell Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 24 seconds. Core Necromancer. Curses 14 Mark of Pain Hex Spell For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 38 shadow damage to adjacent foes. Nightfall Necromancer. Soul Reaping 13 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 88 Health and 9 Energy. Nightfall Ritualist. Restoration Magic 3 Death Pact Signet Signet Resurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] Equipment
- Armor : Survivor Insignia, Attunement Runes
- Weapons : Any Curses weapon will do, 20/20 is a good set-up
[edit] Counters
[edit] Variants
[edit] Necro Healer
[edit] Attributes and Skills
Nightfall Ritualist. Communing Xinrae's Weapon Elite Weapon Spell For 4..9..10 seconds, target ally has Xinrae's Weapon. Whenever a foe casts a Spell on that ally, that Spell is disabled for an additional 5..13..16 seconds for that foe and all party members of that foe. Factions Ritualist. Channeling Magic 10 Splinter Weapon Weapon Spell For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for all Spirits within earshot. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 70 Health. Factions Ritualist. Restoration Magic 12 Life Binding Ritual Create a level 8 Spirit with 160 Health and 50 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Nightfall Necromancer. Soul Reaping 10 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 70 Health and 7 Energy. Nightfall Ritualist. Restoration Magic 12 Death Pact Signet Signet Resurrect target party member with your current Health and 83% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] Equipment
- Armor : Survivor Insignia, Vigor/Vitae runes
- Weapons : Doesn't matter much as this hero will be carrying Kaolai the vast majority of the time.
[edit] Counters
[edit] Variants
[edit] Jagged MM Necro
[edit] Attributes and Skills
Nightfall Necromancer. Death Magic 14 Jagged Bones Elite Enchantment Spell For 30 seconds, whenever target undead servant dies, it is replaced by a level 14 jagged horror that causes Bleeding with each of its attacks. Core Necromancer. Death Magic 14 Animate Bone Minions Spell Exploit nearest corpse to animate two level 11 bone minions. Core Necromancer. Death Magic 14 Death Nova Enchantment Spell For 30 seconds, if target ally dies, all adjacent foes take 95 damage and are Poisoned for 15 seconds. Core Necromancer. Death Magic 14 Blood of the Master Spell All of your undead allies are healed for 110 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. EotN Necromancer. Soul Reaping 10 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 30 Health and 2 Energy. Core Monk. Protection Prayers 9 Protective Spirit Enchantment Spell For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Core Monk. Protection Prayers 9 Aegis Enchantment Spell For 9 seconds, all party members within earshot have a 50% chance to block attacks. Nightfall Necromancer. Soul Reaping 10 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 70 Health and 7 Energy. |
[edit] Equipment
- Bloodstained Insignia on the head, hands, or boots, Survivor Insignia on the remaining slots, Vitae runes.
- A 40/40 death magic set.
[edit] Counters
- Corpse consumption, see Variants for help
[edit] Variants
- Call a target so all necros lock onto it.
- The SS necro will start putting hexes on, while the MM will accumulate minions to do damage through Barbs and Death Nova
- Vanquish the mission/area while repeating the previous steps.
- The flaws in this build are its susceptibility to interrupt and its lack of hex removal. Having hex removal, interrupt(s), and Pain Inverter is suggested for the other players/heroes.
[edit] Trivia
- This team build is often called Sabway by the community, after the first person to make it popular on GWGuru.
[edit] See also