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This PvP team makes use of Vigorous Spirit for insane health gain inaccessible to other teams casting spell-based professions for the support role. A modified ranger provides Warmonger-esque spike assist while the EDA derv provides spike defense.
[edit] Cripslash Warrior
Nightfall Warrior. Swordsmanship 14 Crippling Slash Elite Sword Attack If this attack hits, target foe is Crippled for 14 seconds and begins Bleeding for 24 seconds. This attack skill has 13% armor penetration. Core Warrior. Swordsmanship 14 Gash Sword Attack If this attack hits a Bleeding foe, you strike for 19 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 19 seconds. This attack skill has 13% armor penetration. Factions Warrior. Swordsmanship 14 Sun and Moon Slash Sword Attack Attack target foe twice. These attacks cannot be blocked. This attack skill has 13% armor penetration. Core Warrior. Unlinked Frenzy Stance For 8 seconds, you attack 33% faster but take double damage. Prophecies Warrior. Strength 13 Rush Stance For 18 seconds, you move 25% faster. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- 15^50/+30 Vampiric/Zealous Sword.
- -20% Blind Duration/+30 Shield.
- Use Frenzy to speed up attack rate and cancel with Rush under focused fire.
- Spread pressure with Cripslash + Gash. Coordinate with the ranger for spiking opportunities.
- Resurrect with Resurrection Signet.
[edit] Concussion Shot Ranger
Core Ranger. Expertise 14 Distracting Shot Bow Attack If Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. Core Ranger. Marksmanship 13 Concussion Shot Bow Attack If Concussion Shot hits while target foe is casting a Spell, the Spell is interrupted and your target is Dazed for 18 seconds. This attack deals only 14 damage. Nightfall Ranger. Marksmanship 13 Prepared Shot Elite Bow Attack If this attack hits, you strike for +23 damage. If you are under the effects of a Preparation, you gain 8 Energy. Core Ranger. Wilderness Survival 0 Apply Poison Preparation For 24 seconds, foes struck by your physical attacks become Poisoned for 3 seconds. Nightfall Monk. Protection Prayers 3 Mending Touch Spell Touched ally loses two Conditions and is healed for 24 Health for each Condition removed in this way. Nightfall Ritualist. Restoration Magic Death Pact Signet Signet Resurrect target party member with your current Health and 15..83..106% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] Equipment
- +5/+30 Shortbow to take advantage of Vigorous Spirit and slightly hasten the activation of Prepared Shot.
- +30 Energy Set for Death Pact Signet.
- Apply Poison for degen pressure. Don’t let it be interrupted.
- Fire off Concussion Shot as energy permits to Daze. Take notice Concussion Shot cannot Daze a target already Dazed.
- Don’t use Distracting Shot on Dazed targets, as the disabling effect fails to trigger. A timely D-shot on WoH can turn the tide of the battle.
- Manage Energy with Prepared Shot.
- Rez with Death Pact Signet.
- Mending Touch to remove Daze/Deep Wound from the monk.
[edit] EDA Dervish
Nightfall Paragon. Spear Mastery 12 Barbed Spear Spear Attack If this attack hits, your target begins Bleeding for 13 seconds. Nightfall Paragon. Spear Mastery 12 Disrupting Throw Spear Attack If this attack hits a foe suffering from a Condition, that foe is interrupted. Nightfall Dervish. Mysticism 12 Imbue Health Spell Target other ally is healed for 41% of your current Health (maximum 300 Health). Nightfall Dervish. Mysticism 12 Heart of Fury Enchantment Spell For 17 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 3 seconds. Nightfall Dervish. Earth Prayers 9 Ebon Dust Aura Elite Enchantment Spell For 23 seconds, if you are wielding an earth weapon, your attack Skills also cause Blindness for 8 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Ebon Spear of Enchanting with a “Guided by Fate” inscription (+15% while enchanted).
- -20% Blind Duration/+30 Shield.
- Maintain Ebon Dust Aura at all times.
- Use Heart of Fury to increase DPS and speed up Adrenaline gain.
- Cast Imbue health on allies to provide a quick spike heal.
- Spread Blind covered by Bleeding with Barbed Spear.
- Use Disrupting Throw to quickly blind someone or interrupt.
- Resurrect allies with Resurrection Signet.
[edit] WoH Monk
Core Monk. Protection Prayers 11 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 63. Target ally gets healed for 29 Health. Core Monk. Healing Prayers 14 Word of Healing Elite Spell Heal target ally for 122 (+29) Health. Heal for an additional 94 Health if that ally is below 50% Health. Prophecies Monk. Healing Prayers 14 Vigorous Spirit Enchantment Spell For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 19 Health. Target ally gets healed for 29 Health. Nightfall Monk. Protection Prayers 11 Dismiss Condition Spell Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 59 Health. Target ally gets healed for 29 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 29 Health. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- +5/+30 Spear and Shield Set
- 10% HSR/20% Enchanting weapon with a 20/20 offhand for Vigorous Spirit
- 40/40 Protection Prayers Wand and Offhand
- High Energy Set
- Cast Vigorous Spirit on everyone. Be sure to cover the EDA derv last.
- Use Reversal of Fortune for a quick heal, and as a way to counter heavy hitting skills.
- Use Holy Veil to preveil the Ranger against Necromancers, and to remove hexes.
- Dismiss Condition as necessary.
- Use Word of Healing as a primary heal.