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[edit] Save Yourselves! Paragon
Nightfall Paragon. Leadership 12 Aggressive Refrain Echo For 21 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. Factions Warrior. Kurzick rank "Save Yourselves!" (Kurzick) Shout For 3..6 seconds, all other party members gain 100 armor. Nightfall Paragon. Leadership 12 Focused Anger Elite Skill For 45 seconds, you gain 120% more adrenaline. Nightfall Paragon. Sunspear rank "There's Nothing to Fear!" Shout For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 15..35% less damage. Affected party members are healed for 20..60 Health when this Shout ends. Core Warrior. Unlinked "For Great Justice!" Shout For 20 seconds, whenever you gain adrenaline, you gain 100% more. Nightfall Paragon. Leadership 12 Signet of Return Signet Resurrect target party member with 13% Health and 3% Energy for each party member within earshot. |
[edit] Equipment
- Weapon slot 1: Sundering Spear of Fortitude, 15^50. 15 AL, req 7 command shield of fortitude, "I can see clearly now" inscription
- Weapon slot 2: Vampiric Spear of Fortitude, 15^50. 15 AL, req 7 command shield of foritude, "Sleep now in fire" inscription
- Weapon slot 3: Any "Seize the day" wand, any "Live for today" focus. Typical +30 energy -2 energy regeneration set
- Centurion's insignias on all armor pieces, minor spear on the helm, minor leadership on chest, minor command on arms, superior vigor on leggings,
rune of clarity on feet.
This character's goal is to maintain the powerful shout Save Yourselves! by either supporting the called target, or swapping targets in the presence of block skills (IE guardian). Focused Anger and For Great Justice! are used while the other is not in effect to maintain a constant +100% rate of adrenaline gain. There's Nothing To Fear! should be used on recharge for more damage reduction and a party wide heal. If the mob has a source of blind, stay on weapon set 1. Otherwise weapon slot 2 is the preferred set. Weapon slot 3 is reserved for deaths to quickly put Aggressive Refrain back into effect.
[edit] Dragon Slash Warrior
Nightfall Warrior. Strength 13 Flail Stance For 14 seconds, you attack 33% faster but move 33% slower. Factions Warrior. Swordsmanship 14 Dragon Slash Elite Sword Attack If Dragon Slash hits, you strike for +38 damage and gain 5 strikes of adrenaline. This attack skill has 13% armor penetration. EotN No Profession. Deldrimor rank Brawling Headbutt Skill You headbutt target touched foe dealing 30..70 damage and knocking down that foe if it hits. Nightfall Warrior. Swordsmanship 14 Steelfang Slash Sword Attack If this attack hits, you deal +29 damage. If you hit a foe that is knocked down, you gain 5 adrenaline. This attack skill has 13% armor penetration. Core Warrior. Unlinked "For Great Justice!" Shout For 20 seconds, whenever you gain adrenaline, you gain 100% more. Nightfall Ritualist. Restoration Magic Death Pact Signet Signet Resurrect target party member with your current Health and 15..83..106% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] Equipment
- Weapon slot 1: Vampiric Sword of Fortitude, 15^50, req 9 strength shield of fortitude, "Sleep now in fire" inscription
- Weapon slot 2: Ebon Sword of Fortitude, 15^50, req 9 strength shield of fortitude, "Sleep now in fire" inscription
- Weapon slot 3: Insightful Staff of Fortitude
- Survivor insignias on all armor pieces except the hands where a Stonefist insignia should be placed, minor sword on the helm, minor strength on the chest, superior vigor on the arms, rune of clarity on the leggings, rune of restoration on feet. This player should carry a req 9 strength shield of fortitude with a "I can see clearly now" inscription in the backpack to swap to in the presence of blinding.
Once in combat fire up For Great Justice!, hit Flail once it has filled. Repeat the following the usage of skills: Brawling Headbutt, Steelfang Slash,Dragon Slash to maintain a perma KD lock on one target and a constant refilling of the three adrenaline skills. Swap to weapon slot 2 against warrior enemies.Weapon slot 3 is swapped to when using Death Pact Signet.
[edit] Perma-Earth Shaker Warrior
Core Warrior. Unlinked "For Great Justice!" Shout For 20 seconds, whenever you gain adrenaline, you gain 100% more. Nightfall Warrior. Strength 13 Flail Stance For 14 seconds, you attack 33% faster but move 33% slower. Prophecies Warrior. Hammer Mastery 14 Earth Shaker Elite Hammer Attack Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) This attack skill has 13% armor penetration. Prophecies Warrior. Hammer Mastery 14 Crude Swing Hammer Attack Attack all adjacent foes. Each foe you hit is struck for +19 damage. You have -40 armor while activating this Skill. This attack skill has 13% armor penetration. Nightfall Warrior. Sunspear rank Whirlwind Attack Melee Attack Attack target and adjacent foes. Each attack that hits deals +5..20 damage. This attack skill has 13% armor penetration. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Weapon slot 1: Vampiric Hammer of Fortitude, 15^50
- Weapon slot 2: Zealous Hammer of Fortitude, 15^50
- Survivor insignias on all armor pieces except the hands where a Stonefist insignia should be place, minor hammer on the helm, minor strength on the chest, superior vigor on the arms, rune of clarity on the leggings, rune of restoration on the feet.
Find the largest ball of enemies and proceed to KD-lock them with Earth Shaker -> Crude Swing -> Whirlwind Attack under For Great Justice!. Weapon slot 2 is reserved for extended battles if energy becomes an issue. When dealing with encounters with multiple targets that can heal, focus on the secondary healer while the sword warrior deals with the primary target. Lineback when an ally is under heavy fire.
[edit] Empathagon #1
Nightfall Paragon. Leadership 12 Aggressive Refrain Echo For 21 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. Nightfall Paragon. Spear Mastery 14 Vicious Attack Spear Attack If this attack hits, you deal +19 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 14 seconds. Nightfall Paragon. Command 7 "Go for the Eyes!" Shout For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 51% chance to critical. Factions Monk. Unlinked Empathic Removal Elite Spell You and target other ally lose 1 Condition and 1 Hex. Nightfall Paragon. Leadership 12 Anthem of Flame Chant For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 3 seconds. Nightfall Paragon. Leadership 12 Signet of Return Signet Resurrect target party member with 13% Health and 3% Energy for each party member within earshot. |
[edit] Equipment
- Weapon slot 1: Sundering Spear of Fortitude, 15^50. 15 AL, req 7 command shield of fortitude, "I can see clearly now" inscription
- Weapon slot 2: Vampiric Spear of Fortitude, 15^50. 15 AL, req 7 command shield of foritude, "Sleep now in fire" inscription
- Weapon slot 3: Any "Seize the day" wand, any "Live for today" focus. Typical +30 energy -2 energy regeneration set
- Centurion's insignias on all armor pieces, minor spear on the helm, minor leadership on chest, minor command on arms, superior vigor on leggings,
rune of clarity on feet.
Follow the called target, use Empathic Removal on trouble hexes or blind as they appear on the frontlines. Combo Vicious Attack + Go For The Eyes! for
a high chance of deep wound if you're having difficulties dropping your target. Otherwise use Go For The Eyes! as it recharges to maintain your energy. Swap
weapons in the same fashion as the Save Yourselves! paragon.
[edit] Empathagon #2
11 + 1 + 1 11 + 1 8 + 1 3 + 1 Nightfall Paragon. Leadership 12 Aggressive Refrain Echo For 21 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. Nightfall Paragon. Spear Mastery 13 Vicious Attack Spear Attack If this attack hits, you deal +18 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 14 seconds. Nightfall Paragon. Command 4 "Go for the Eyes!" Shout For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 42% chance to critical. Factions Monk. Unlinked Empathic Removal Elite Spell You and target other ally lose 1 Condition and 1 Hex. Nightfall Paragon. Motivation 9 Mending Refrain Echo For 15 seconds, target non-Spirit ally has +3 Health regeneration. This Echo is reapplied every time a Chant or Shout ends on that ally. Nightfall Paragon. Leadership 12 Signet of Return Signet Resurrect target party member with 13% Health and 3% Energy for each party member within earshot. |
[edit] Equipment
- Weapon slot 1: Sundering Spear of Fortitude, 15^50. Req 9 motivation shield of fortitude, "I can see clearly now" inscription
- Weapon slot 2: Vampiric Spear of Fortitude, 15^50. Req 9 motivation shield of fortitude, "Sleep now in fire" inscription
- Weapon slot 3: Any "Seize the day" wand, any "Live for today" focus. Typical +30 energy -2 energy regeneration set
- Centurion's insignias on all armor pieces, minor spear on the helm, minor leadership on chest, minor command on arms, superior vigor on leggings, minor
motivation on feet.
Spread Mending Refrain over the warriors and paragons. Played the same as the Empathagon #1.
[edit] Buff Bot
Core Necromancer. Blood Magic 16 Order of Pain Enchantment Spell For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +17 damage. Prophecies Necromancer. Blood Magic 16 Dark Fury Enchantment Spell For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) Prophecies Necromancer. Blood Magic 16 Offering of Blood Elite Spell You gain 21 Energy. EotN Necromancer. Soul Reaping 15 Masochism Enchantment Spell For 30 seconds, you gain 4 Energy whenever you sacrifice Health. Prophecies Necromancer. Blood Magic 16 Blood Renewal Enchantment Spell For 10 seconds, you gain +6 Health regeneration. When Blood Renewal ends, you gain 200 Health. Core Monk. Protection Prayers 3 Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This Spell consumes all of your remaining Energy. |
[edit] Equipment
- Weapon Slot 1: Adept Blood Staff of Enchanting, "Aptitude not Attitude" inscription
- Weapon Slot 2: Blood Wand of Quickening, "Aptitude not Attitude" inscription. Blood Focus of Swiftness, "Forget Me Not" inscription
- Radiant insignias on all armor pieces, superior blood on the helm, superior soul reaping on chest, rune of attunement on arms, legs, and feet.
Stay a full aggro bubble away from the warriors and paragons. Maintain Blood Renewal and Masochism, and repeatedly use Order of Pain and Dark Fury.
Swap to weapon slot 2 to cast Offering of Blood.
[edit] 2x Release Monk
Factions Monk. Protection Prayers 13 Air of Enchantment Elite Enchantment Spell For 9 seconds, Enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy). Target ally gets healed for 51 Health. Core Monk. Protection Prayers 13 Guardian Enchantment Spell For 6 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 51 Health. Factions Monk. Healing Prayers Dwayna's Sorrow Enchantment Spell For 30 seconds, target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5..41..53. Target ally gets healed for 51 Health. Core Monk. Protection Prayers 13 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 71. Target ally gets healed for 51 Health. Factions Monk. Divine Favor 16 Release Enchantments Spell Lose all Enchantments. Each party member is healed for 37 Health for each Monk Enchantment lost. You get healed for 51 Health. Core Monk. Protection Prayers 13 Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. |
[edit] Equipment
- Weapon Slot 1: Any martial weapon with "I have the power!" inscription, Divine Favor offhand with +30 health +5 AL while enchanted (any non fast cast/recharge mod)
- Weapon Slot 2: Weapon slot 3: Divine Favor "Seize the day" wand, Divine Favor "Live for today" focus. Typical +30 energy -2 energy regeneration set
- Radiant insignias on all armor pieces, superior divine favor on the helm, minor protection prayers on the chest, rune of attunement on arms, legs, and feet.
Stay a full aggro bubble away from the warriors and paragons in similar fashion to the necromancer. Proceed to use Air of Enchantment -> Guardian ->
Dwayna's Sorrow -> Reversal of Fortune on Release Monk #2. After all four spells have been cast, proceed to use Release Enchantments. Coordinate casts
so the enchantments are landing at roughly the same time. Repeat cast order when Air of Enchantment recharges. This will provide a 148 point party heal
every 8 seconds (296 in total from the second Release Monk's casts).