Build:Team - Spiritway

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Archive

This build has been archived as of November 13, 2007, for the following reasons:

  • Not used as often
  • Energizing Wind nerf

This build had been designed for the following use:

Contents

This team uses traps and RaO thumpers to apply signifigant pressure to the enemy team, while a backline protected by traps and spirits and fuelled by Soul Reaping help keep the team alive.

[edit] Composition

  • 3 Ranger/Warrior RaO Thumpers
  • 1 Ranger/Paragon Smoke Trapper
  • 1 Ranger/Elementalist Spike Trapper
  • 1 Necromancer/Ritualist WoR Healer
  • 1 Necromancer/Ritualist OoA Healer
  • 1 Ritualist/Mesmer Expel Rit

[edit] EW RaO Thumper

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[edit] Equipment

  • A mix of Radiant and Survivor's insignias, depending on personal preferance.
  • Zealous and Ebon Hammers of Fortitude with 15^50 inscriptions.
  • Weapon and shield sets for anti-spike.
  • A staff for emergency energy.
image:skillsdisk.jpg
The Equipment Template for this build is:
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[edit] Usage

  • Place EW in a safe location, refreshing it if it ends or is killed.
  • Maintain Rampage as One as much as possible to provide a speed boost and IAS.
  • Chain Hammer Bash -> (Bestial Mauling) -> Crushing Blow to apply Deep Wound and Daze.
  • Time your KDs to hit important skills if necessary.

[edit] EoE RaO Thumper

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[edit] Equipment

  • A mix of Radiant and Survivor's insignias, depending on personal preferance.
  • Zealous and Ebon Hammers of Fortitude with 15^50 inscriptions.
  • Weapon and shield sets for anti-spike.
  • A staff for emergency energy.
image:skillsdisk.jpg
The Equipment Template for this build is:
PkpRhekGkkqShjI90ajjIDLtizIdRrgjIDr9hzIbBA

[edit] Usage

  • Place EoE in a safe location. Be aware that it can backfire if your team is under heavy pressure.
  • Maintain Rampage as One as much as possible to provide a speed boost and IAS.
  • Chain Hammer Bash -> (Bestial Mauling) -> Crushing Blow to apply Deep Wound and Daze.
  • Time your KDs to hit important skills if necessary.

[edit] Fertile RaO Thumper

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[edit] Equipment

  • A mix of Radiant and Survivor's insignias, depending on personal preferance.
  • Zealous and Ebon Hammers of Fortitude with 15^50 inscriptions.
  • Weapon and shield sets for anti-spike.
  • A staff for emergency energy.
image:skillsdisk.jpg
The Equipment Template for this build is:
PkpRhekGkkqShjI90ajjIDLtizIdRrgjIDr9hzIbBA

[edit] Usage

  • Place Fertile Season as much as possible against spike teams or if your team is being outpressured.
  • Maintain Rampage as One as much as possible to provide a speed boost and IAS.
  • Chain Hammer Bash -> (Bestial Mauling) -> Crushing Blow to apply Deep Wound and Daze.

[edit] Smoke Trapper

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[edit] Equipment

  • Full Survivor's Insignias.
  • A +5 energy weapon of Fortitude and a shield of Fortitude. Anti-spike shields.
image:skillsdisk.jpg
The Equipment Template for this build is:
Pk5hnWcgkSaGqiWVqonyI90snyIBLziyIZRnnyIBrrnyIbB

[edit] Usage

  • Maintain Trapper's Speed when trapping.
  • Trap at choke points, near spirits, or near your backline.
  • Use Smoke Trap to relieve pressure by placing next to enemy physical damage dealers, or offensively by placing them in the path of kiting enemies.
  • Use Make Haste to help relic running, or to help the ghost keep up with the RaO in King of the Hill.
  • Use Dust Trap as an alternative to Smoke Trap, or to harass bunched up enemies.
  • Maintain Tranquility against teams that use enchantments.

[edit] Spike Trapper

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[edit] Equipment

  • Full Survivor's Insignias.
  • A +5 energy weapon of Fortitude and a shield of Fortitude. Anti-spike shields.
image:skillsdisk.jpg
The Equipment Template for this build is:
Pk5hnWcgkSaGqiWVqonyI90snyIBLziyIZRnnyIBrrnyIbB

[edit] Usage

  • Maintain Trapper's Speed when trapping.
  • Trap at choke points, near spirits, or near your backline.
  • Use Spike Trap to provide a cheap AoE knockdown.
  • Use Flame Trap to increase degen pressure on enemies.
  • Use Barbed Trap to spread degen or hinder enemy runners.
  • Maintain Nature's Renewal against teams that use enchantments.
  • Use Ward Against Foes for a non-removable snare.

[edit] WoR Healer

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[edit] Equipment

  • Full Survivor's Insignias.
  • A +5 energy weapon of Fortitude and a shield of Fortitude. A Restoration or SR focus. Anti-spike shields.

[edit] Usage

  • Maintain Recovery as much as possible.
  • Use Weapon of Remedy as quick condition removal or general healing.
  • Use Mend Body and Soul and Spirit Light for stronger heals.
  • Counter spikes using Spirit Transfer.
  • Relieve physical pressure using Weapon of Warding.
  • Hold Protective Was Kaolai, recasting or dropping it for a party wide heal.

[edit] OoA Healer

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[edit] Equipment

  • Full Survivor's Insignias.
  • A +5 energy weapon of Fortitude and a shield of Fortitude. A Restoration or SR focus. Anti-spike shields.

[edit] Usage

  • Maintain Recuperation as much as possible.
  • Cast OoA so that your front line can strip enchantments from their targets.
  • Use Mend Body and Soul and Spirit Light for heals and condition removal.
  • Counter spikes using Spirit Transfer.
  • Hold Protective Was Kaolai, recasting or dropping it for a party wide heal.

[edit] Spirit Spammer

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[edit] Equipment

  • Full Survivor's insignias.
  • A HCT/HRT set for spamming weapon spells.
  • Standard shield, weapon and focus sets.
image:skillsdisk.jpg
The Equipment Template for this build is:
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[edit] Usage

  • Maintain Warmonger's Weapon on one thumper, cast Splinter Weapon on the others (and the pets if all thumpers have it already).
  • Spam spirits to provide defense or body block enemies.
  • Use Expel Hexes to remove any dangerous hexes on team members.

[edit] Match types

[edit] Annihilation

  • Trap under bridges, near spirits, and in your backline. The Priest should also be trapped on priest maps.
  • The thumpers should pressure enemy healers until the enemy team gives way.

[edit] Relic Runs

  • Use traps to delay enemy runners. The thumpers should use RaO as a permenant speed boost to run relics.
  • Trap the Ghostly in case of attack by enemy melee.
  • The Ritualist should stay with the runner in case of snares.

[edit] Capture Points

  • Split into 2-3 teams and quickly capture as fast as they can. Traps are useful to defend captured points.
  • Remember not to get too caught up in the fighting, unless you are holding most or all of the points.

[edit] King of the Hill

  • Use traps to spread heavy pressure to anyone on the altar. Use Song of Concentration to prevent your Ghostly from being interrupted.
  • Splinter Weapon combined with EoE and traps often make short work of clumped enemies (often heroes) on the altar.
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