From PvXwiki
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This build has been archived as of 09:53, 17 September 2008 (EST), for the following reasons:
- UA nerf
- Team build isn't efficient in comparison to newer builds
This build had been designed for the following use:
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[edit] The Team
The Team Consists of:
- 2x
/
Terra
- 1x
/
Mesmer Perma
- 2x
/
Cryer
- 1x
/
SoD Cryer
- 1x
/
SS Necro
- 1x
/
Unyielding Aura Monk
[edit] Terra #1
Nightfall Assassin. Deadly Arts 3 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 12 Shadow Form Elite Enchantment Spell For 17 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 41 Health. Core Elementalist. Energy Storage Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10..16..19 less Energy to cast. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 10..20 seconds, non-Spirit allies in this area strike for +5..15 damage and an additional +5..10 vs. Charr. Factions Elementalist. Earth Magic 16 Sliver Armor Enchantment Spell For 11 seconds, you have 52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 37 earth damage. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 20..80 damage and suffers from Cracked Armor and a Deep Wound for 5..20 seconds. Nightfall Assassin. Shadow Arts 12 Feigned Neutrality Enchantment Spell For 9 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. Factions Assassin. Shadow Arts 12 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 173. |
[edit] Equipment
- +3 Earth Magic, +1 energy storage, Sup vigor, 2 attunement runes, full radiant armor
- Spear of enchanting with +5e, and Shield of Devotion with +10AL vs Fire
[edit] Terra #2
Nightfall Assassin. Deadly Arts 3 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 12 Shadow Form Elite Enchantment Spell For 17 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 41 Health. Core Elementalist. Energy Storage Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10..16..19 less Energy to cast. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 10..20 seconds, non-Spirit allies in this area strike for +5..15 damage and an additional +5..10 vs. Charr. Factions Elementalist. Earth Magic 16 Sliver Armor Enchantment Spell For 11 seconds, you have 52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 37 earth damage. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 20..80 damage and suffers from Cracked Armor and a Deep Wound for 5..20 seconds. Nightfall Assassin. Shadow Arts 12 Feigned Neutrality Enchantment Spell For 9 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. Factions Assassin. Shadow Arts 12 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 173. |
[edit] Equipment
- +3 Earth Magic, +1 energy storage, Sup vigor, 2 attunement runes, full radiant armor
- Spear of enchanting with +5e, and Shield of Devotion with +10AL vs Fire
[edit] Main Team
[edit] Mesmer Perma
Nightfall Assassin. Deadly Arts Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 5..13..16 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 12 Shadow Form Elite Enchantment Spell For 17 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 41 Health. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Prophecies Mesmer. Inspiration Magic 13 Channeling Enchantment Spell For 50 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. Prophecies Mesmer. Inspiration Magic 13 Spirit of Failure Hex Spell For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 3 Energy whenever that foe fails to hit in combat. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 40..100 damage. Factions Mesmer. Kurzick rank Ether Nightmare (Kurzick) Hex Spell Target foe loses 4..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Factions Assassin. Shadow Arts 12 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 173. |
[edit] Equipment
- +3 inspire, +1 fast cast, Sup vigor, 2 attunement runes, full radiant armor
- Max inspire staff of enchanting. I prefer +5e^50 and insightful.
[edit] Cryer x2
Core Mesmer. Unlinked Echo Elite Enchantment Spell For 30 seconds, Echo is replaced with the next Skill you use. Echo acts as this Skill for 30 seconds. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 40..100 damage. Factions Mesmer. Kurzick rank Ether Nightmare (Kurzick) Hex Spell Target foe loses 4..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Core Mesmer. Domination Magic 14 Backfire Hex Spell For 10 seconds, whenever target foe casts a Spell, that foe takes 133 damage. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Factions Mesmer. Inspiration Magic 7 Ether Signet Signet If you have less than 7 Energy, gain 15 Energy. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- +1 dom, +1 fast cast, +1 inspire, Sup vigor, 1 attunement rune, full radiant armor
- Max istaff with high energy is preferred.
[edit] SoD Cryer
Core Mesmer. Unlinked Echo Elite Enchantment Spell For 30 seconds, Echo is replaced with the next Skill you use. Echo acts as this Skill for 30 seconds. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 40..100 damage. Factions Mesmer. Kurzick rank Ether Nightmare (Kurzick) Hex Spell Target foe loses 4..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Core Mesmer. Domination Magic 14 Backfire Hex Spell For 10 seconds, whenever target foe casts a Spell, that foe takes 133 damage. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Factions Mesmer. Inspiration Magic 7 Ether Signet Signet If you have less than 7 Energy, gain 15 Energy. Factions Mesmer. Unlinked Signet of Disenchantment Signet Lose all Energy. Target foe loses one Enchantment. |
[edit] Equipment
- +1 dom, +1 fast cast, +1 inspire, Sup vigor, 1 attunement rune, full radiant armor
- Max istaff with high energy is preferred.
[edit] SS Necro
Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Prophecies Necromancer. Curses 16 Spiteful Spirit Elite Hex Spell For 21 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 37 shadow damage to that foe and all adjacent allies of that foe. Prophecies Necromancer. Curses 16 Desecrate Enchantments Spell Target foe and all nearby foes take 64 shadow damage and 21 shadow damage for each Enchantment on them. Factions Necromancer. Curses 16 Defile Enchantments Spell Target foe and all nearby foes take 64 shadow damage and 21 shadow damage for each Enchantment on them. Nightfall Necromancer. Sunspear rank Necrosis Spell If target foe is suffering from a Condition or Hex, that foe suffers 40..90 damage. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 40..100 damage. Prophecies Necromancer. Blood Magic 4 Blood Ritual Enchantment Spell For 10 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. Nightfall No Profession. Sunspear rank Sunspear Rebirth Signet Signet Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. |
[edit] Equipment
- +3 curses, +1 soul, +1 blood, Sup vigor, rest is your choice
- Curses staff with whatever
[edit] Unyielding Aura Monk
Prophecies Monk. Divine Favor 13 Unyielding Aura Elite Enchantment Spell Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this Enchantment or if this Enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.) Core Monk. Healing Prayers 14 Healing Seed Enchantment Spell For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 28 Health. Target ally gets healed for 42 Health. Nightfall Monk. Sunspear rank Seed of Life Enchantment Spell For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. You get healed for 42 Health. Core Monk. Healing Prayers 14 Orison of Healing Spell Heal target ally for 67 (+42) Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 42 Health. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 42 Health. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Prophecies Monk. Protection Prayers 3 Mend Condition Spell Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 18 Health. Target ally gets healed for 42 Health. |
[edit] Equipment
- +1 heal, +1 divine, Sup vigor, rest is your choice
- Spear/axe/sword of enchanting with +5e with shield of fortitude
[edit] Variants
The cryers can be replaced by the following builds. Someone with SoD or a splinter barrage MUST be present for this run is to as fast as possible.
[edit] FoC Necro
Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Prophecies Necromancer. Curses 16 Feast of Corruption Elite Spell Target foe and all adjacent foes are struck for 84 shadow damage. You steal up to 42 Health from each struck foe who is suffering from a Hex. Core Necromancer. Curses 16 Chilblains Spell You become Poisoned for 10 seconds. Foes in the area of your target are struck for 46 cold damage and lose 2 Enchantments. Factions Mesmer. Kurzick rank Ether Nightmare (Kurzick) Hex Spell Target foe loses 4..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Nightfall Necromancer. Sunspear rank Necrosis Spell If target foe is suffering from a Condition or Hex, that foe suffers 40..90 damage. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 40..100 damage. Prophecies Necromancer. Blood Magic 4 Blood Ritual Enchantment Spell For 10 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- +3 curses, +1 soul, +1 blood, Sup vigor, rest is your choice
- Curses staff with whatever
[edit] Splinter Barrage
Core Ranger. Marksmanship 13 Barrage Elite Bow Attack All your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +18 damage if they hit. Factions Ritualist. Channeling Magic 10 Splinter Weapon Weapon Spell For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes. Core Ranger. Marksmanship 13 Savage Shot Bow Attack If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +26 damage. Core Ranger. Expertise 12 Throw Dirt Skill Target touched foe and foes adjacent to your target become Blinded for 13 seconds. Core Ranger. Unlinked Antidote Signet Signet Cleanse yourself of Poison, Disease, and Blindness. Core Ranger. Wilderness Survival 5 Troll Unguent Skill For 13 seconds, you gain +5 Health regeneration. Core Ranger. Marksmanship 13 Favorable Winds Nature Ritual Create a level 9 Spirit with 180 Health and 56 armor. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 134 seconds. Factions Ritualist. Restoration Magic Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy. |
[edit] Equipment
- +3 marks, +1 expert, +1 wild, Sup vigor, 2 attunement runes, radiant or survivor
- 20/20 +30 15^50 bow (flatbow if fav winds is up)
[edit] Screenshots
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- First clear was roughly 30.5mins, cons did run out.
- Second clear was exactly 30mins, cons were just running out.