Build:Team - DoA HM Searing Flames
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This build has been archived as of 09:53, 19 January 2008 (EST), for the following reason:
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The DoA Searing Flames team build is a build designed to conquer all of the Domain of Anguish (DoA). It is a balanced build that relies on the tried and true formula of a tank, elementalists nuking and monks keeping the team alive.
This build can complete all the 4 areas in the Domain of Anguish: City of Torc'qua, Stygian Veil, Ravenheart Gloom and The Foundry of Failed Creations. The same concept build can be used to defeat Mallyx the Unyielding in the Ebony Citadel of Mallyx with modifications to the damage dealers. The specific steps to use the build in each area are discussed below.
Conquering the DoA in sequence is done in the order: City -> Veil -> Gloom -> Foundry. This has the benefit that the chests at the end of each area would increasingly yield more gems. The City chest will yield one Margonite Gemstone for each party member, the Stygian Chest would yield two Stygian Gemstones, the Ravenheart Chest would yield three Torment Gemstones and finally, the Foundry Chest would yield four Titan Gemstones. In hard mode, these amounts are doubled.
[edit] Build Concept
While there are different tactics for different situations (explained below, in the tactics section), the general outline of how this team works is as follows:
- An Obsidian Flesh tank draws aggro and tries to hold it.
- Two Searing Flames nukers take out the targets.
- A Necromancer-Mesmer provides an added punch with Spiteful Spirit.
- Two healer monks keep the tank alive and catch any damage that strays towards the elementalists.
- One bonder maintains all bonds on the tank and some bonds on the nukers to prevent massive spikes.
- One Blood is Power Necromancer provides energy management and supportive spirits for the whole party.
[edit] Build Details
[edit] The Obsidian Flesh Tank
The Obsidian Flesh tank can be done in many ways. This includes a Warrior/Elementalist, Elementalist/Mesmer as well as other builds. The warrior provides the safest approach as their typical armor is 116 vs Physical and 96 vs Elemental damage without using a single skill. That being said, any of the other builds can be even more successful with enough skill and experience in the Domain of Anguish. Find other proposed tanking builds in the variants section.
Usage:
- The tank will be heavily bonded. As such he/she will only be receiving partial damage at all times.
- The tank will have Balthazar's Spirit on which will allow for constant casting of all Earth Magic spells.
- When going into a group of foes, it is best not to use Obsidian Flesh or Dolyak Signet as they will slow down your approach. Instead ask for Spell Breaker from a monk.
- When pulling a group of foes, it is actually useful to invoke Obsidian Flesh as you pull foes into the tanking spot as moving slower than computer controlled foes will make them follow you as far as they could as opposed to running at normal speed.
- Use Stoneflesh Aura as often as possible. It will make you take zero damage from nearly all attacks and spells.
- Use Dolyak Signet to buff up your armor when facing foes that deal large amounts of damage such as the Tortureweb Dryders and the Stygian Brutes.
- Use Glyph of Concentration to avoid having any of your spells interrupted. Use Wary Stance to protect the glyph if you expect physical interrupts from attack skills such as Savage Shot from the Spirit Tormentors and Disrupting Throw from the Sanity Tormentors.
- The optional slot can be:
- Ward Against Foes or Grasping Earth when the elementalists start dropping their nukes to snare foes long enough to take them out before aggro breaks.
- Lightbringer's Gaze: To add some offensive punch to this very defensive build and provide an interrupt.
Equipment:
- A sword/axe/spear with +5 Energy and a 20% "of Enchanting" grip. This will give you extra energy and make all the Earth spells last longer on you. Rajazan's Fervor or the Totem Axe make great weapons for this build.
- A Shield with either +30 Health or +45 while Enchanted is optimal. Also, having a secondary set of Earth Magic based wand and Focus item is optimal for energy. It can also be a 15/-1 set to provide an extra energy boost in times of trouble.
- Gladiator's Armor or an armor set fully equipped with Radiant Insignia (for the extra energy) is ideal for this build.
[edit] The Searing Flames Nukers
The primary damage dealers of this build are two regular Searing Flames nukers:
[edit] The Regular Nuker
This elementalist takes out foes by spamming Searing Flames and with tactical usage of Meteor Shower.
Usage:
- Wait until all enemy aggro has settled on the tank.
- Maintain Fire Attunement during a fight.
- If the foes contain casters you need to take out quickly (enemy monks, mesmers, necromancers and/or elementalists) then use Glyph of Sacrifice followed by Meteor Shower. Then proceed to spam Glyph of Lesser Energy, Searing Flames and Glowing Gaze as they become available.
- If the foes are mostly melee foes (like all Titans) then invert the combo. Spam the first three skills on your bar until foes are at half health, then use Meteor Shower to finish them off. In fact, against pure melee foes (Warriors, Dervishes and Assassins), try not to use Meteor Shower altogether.
- If an ally is killed during battle, use Glyph of Sacrifice and then Resurrection Chant.
- If the tank gets hexed in certain critical situations, then use Convert Hexes.
- It's possible to replace Fire Attunement with Essence Bond maintained on the tank.
- May be good for one (only one needed) of the nukers to replace Convert Hexes or Glyph of Sacrifice with Mark of Rodgort. So for 37 seconds all Searing Flames hits (except first one) will cause damage AND reapply burning at the same time, instead of one SF every 5 seconds doing no damage. Against spell casters, cast Meteor Shower first then Mark of Rodgort. The first and subsequent meteors will apply burning, synergizing with Searing Flames (but remember that meteor shower only has adjacent radius while SF and Mark of Rodgort are "nearby").
Equipment:
- As elementalists have a large pool of energy, the only real upgrade this build really needs is 20% HSR preferably on both the wand and the focus item. This is to speed up the readiness of Meteor Shower. Using a 20% HCT+HSR wand and focus set will also significantly increase the DPS by speeding up the casting and recharge times of Searing Flames (normally 1 + 2 seconds).
- A variety of armor choices make sense:
- An armor set with Radiant Insignia will provide extra energy.
- An armor set with Stalwart Insignia will provide extra protection against any melee aggro that comes your way.
- Blessed Insignia would provide extra protection as the elementalist will always have at least 2 enchantments on.
[edit] The Searing Flames Freezer
This elementalist freezes enemies piled around the tank so that they do not disperse before they are killed.
Usage:
- Wait until all enemy aggro has settled on the tank.
- Maintain Fire Attunement during a fight.
- If the foes contain casters you need to take out quickly (enemy monks, mesmers, necromancers and/or elementalists) then use Glyph of Sacrifice followed by Meteor Shower. Then proceed to spam Glyph of Lesser Energy, Searing Flames and Glowing Gaze as they become available.
- If the foes are mostly melee foes (like all Titans) then inverse the combo. Spam the first four skills on your bar until foes are at half health, then use Metoer Shower to finish them off. In fact, against pure melee foes (Warriors, Dervishes and Assassins), try not to use Meteor Shower altogether.
- Cast Deep Freeze to hamper enemy movement until they are taken down. If you drop Meteor Shower on foes, Deep Freeze would be ideal immediately afterwards.
- It's possible to replace Fire Attunement with Essence Bond maintained on the tank.
Equipment:
- As elementalists have a large pool of energy, the only real upgrade this build really needs is 20% HSR preferably on both the wand and the focus item. This is to speed up the readiness of Meteor Shower.
- A variety of armor choices make sense:
- An armor set with Radiant Insignia will provide extra energy.
- An armor set with Stalwart Insignia will provide extra protection against any melee aggro that comes your way.
- Blessed Insignia would provide extra protection as the elementalist will always have at least 2 enchantments on.
[edit] The Spiteful Spirit Spammer
This necromancer provides pressure by casting Spiteful Spirit on enemies and adding additional damage.
Usage:
- Use Arcane Echo before using SS to cast it quickly on several foes.
- Pick your spots... Lay Spiteful Spirit on the foes most likely to trigger it the most. Margonite Anur Vus, Fury Titans, Stygian Horrors and so forth are prime candidates while foes that activate skills slowly like Margonite Anur Tuks or Despair Titans would be poor targets.
- Cover SS with Reckless Haste. It also enhances the triggering of SS.
- Spam Desecrate Enchantments & Defile Enchantments as it becomes available. Enemy Dervishes are the best targets for these.
- Use Blood Ritual on teammates as they need energy.
Equipment:
- A Necromancer staff or wand and focus item that provide extra energy as well as halving the spell recharge on Spiteful Spirit are ideal.
- An armor set fully equipped with Radiant Insignia (for the extra energy) is ideal for this build.
[edit] The Healer's Boon Monk
- Note: There is no need to put points in death magic as the only need for NT is the teleport, not the poison duration. Better to put the points in Protection Prayers to make the skills on the allies you rebirth recharge a little faster.
Usage:
- Maintain Healer's Boon on at all times during a battle.
- Maintain Life Bond on the tank.
- Dwayna's Kiss and Ethereal Light are the primary healing skills.
- Use Heal Party to heal the tank at a distance, or when the party is collectively moving and taking damage from Enduring Torment.
- Use Healing Seed on the tank and alternate it with the other monk.
- Use Necrotic Traversal or Consume Corpse to jump outside of rooms as a safety measure in the Foundry, see the walkthrough below.
Equipment:
- A perfect Insightful Staff of Enchanting with 20/20 HSR and HCT for Healing Prayers is optimal.
- An armor set fully equipped with Radiant Insignia (for the extra energy) is ideal for this build.
[edit] The Spell Breaker Monk
Usage:
- Maintain Life Bond on the tank and Blessed Aura on yourself.
- Dwayna's Kiss is the primary healing skill.
- Use Protective Spirit on any party member other than the tank who begins to draw the attention of foes.
- Dismiss Condition is primarily for the Prisoners of the Foundry Breakout quest so that they do not become crippled, however, there is disease, Poison, Bleeding and Deep Wound along the way, so feel free to use it as needed. It is also useful as a moderate heal.
- Cascade Healing Seed on the tank with the other monk.
- Use Spell Breaker on the tank as he goes in to gather aggro. This will allow the tank to move freely without being slowed by Obsidian Flesh. In any fight that includes spell casters that can jeopardize the tank's enchantments (Margonites, Greater Dream Riders, Anguish Titans, ...) make sure to renew Spell Breaker on the tank every time it recharges.
Equipment:
- A perfect Insightful Staff of Enchanting with 20/20 HSR and HCT for Healing Prayers is optimal.
- An armor set fully equipped with Radiant Insignia (for the extra energy) is ideal for this build.
[edit] The Bonder
Usage:
- Maintain all the bonds above on the tank in order from right (Life Barrier cast first) to left (Vital Blessing cast last).
- Maintain Balthazar's Spirit on yourself and both monks as well.
- Maintain Life Barrier on the elementalists and (depending on your skill and how comfortable you are with bonding) everyone else.
- When the party gets to the Prisoners part in the Foundry (see below), you will need to maintain Life Barrier, Life Bond and Vital Blessing on each prisoner as he is being rescued. After the prisoner is taken to safety, you can remove those bonds. Since no fighting takes place during those sequences, you can drop the bonds on the elementalists if you need to.
Equipment:
- A perfect Insightful Staff of Fortitude with +5 Energy while health is above 50% ("Hale and Hearty" inscription) is optimal.
- An armor set fully equipped with Radiant Insignia (for the extra energy) is ideal for this build.
- Two head pieces, a Defender's head piece with a superior Protection Prayers rune to cast the bonds and then a Prophet's head piece with a superior Divine Favor rune to maintain them.






















































