Build:Team - 600 Famine/Smite Farm

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The PvXwiki community finds this to be an excellent build.

Through the PvX vetting system, it has reached an overall rating in the range from 4.5 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Contents

This build is designed to farm areas such as The Underworld and The Foundry of Failed Creations for rare items. While the 600 monk uses protective spirit, spirit bond, and shield of absorption to keep himself alive, the enemies take damage from famine, sympathetic visage, holy wrath, and retribution.

This team Contains:

  • Mo/Me 600 Monk Tank - To absorb damage and act as a focusing lense to deal damage.
  • R/Mo The Famine Ranger - To keep up Quickening Zephyr so the monk can keep a constant Spell Breaker and to deal damage with Famine.
  • Mo/E The Smiter - To kill caster only mobs and speed up the run.

[edit] Team Composition

Protective Spirit Shield of Absorption Spirit Bond Sympathetic Visage Spirit Shackles Spell Breaker Essence Bond Blessed Aura
Famine Quickening Zephyr Edge of Extinction Serpent's Quickness Balthazar's Spirit Succor Essence Bond Distracting Shot
Holy Wrath Retribution Vital Blessing Life Attunement Optional Optional Glyph of Essence Rebirth


[edit] General Usage

  • The ranger and the smiter should cast all maintained enchantments on the tank.
    • Make sure the ranger has 30 energy, enough to cast Serpent's Quickness and Quickening Zephyr.
  • The tank should cast Spell Breaker, Protective Spirit, Spirit Bond, and Shield of Absorption and then aggro.
    • Make sure to stay in bond and QZ range at all times.
  • Ball up any casters in the group by pulling back, then run into the center of the ball.
  • Maintain all enchantments as energy allows.
  • Due to the energy drain from Sympathetic Visage and the damage from the smiter, the mob should die quickly and easily.
  • If there are any monks remaining after the meleers in the mob have died, cast Spirit Shackles on them, eventually they will wand themselves to death.

[edit] 600 Monk Tank

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[edit] Equipment

  • Any weapon with lengthening 20% enchantment time.
  • Armor with Survivor insignia.

[edit] The Famine Ranger

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[edit] Equipment

  • Radiant Armor with Superior Wilderness Survival rune and runes of attunement for any other slots available is recommended.
  • A Staff with 15 or more energy.
  • Any type of Bow (Longbow or Flatbow is recommended).

[edit] The Smiter

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[edit] Equipment

  • Does not matter.

[edit] Variants

  • The elite skill can be changed depending on location
    • Power Block can be used to kill leftover monks
    • Cautery Signet can be used for places with dazed
    • Life Barrier makes the tank's job easier (drop Life Attunement)
    • Peace and Harmony (with Blessed Signet) makes the famine better energy management.

This build can also be used by a mesmer/monk with Signet of Illusions and a rune of superior illusion.

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[edit] Counters

[edit] Notes

  • In areas like Foundry, where mass enemies are encountered, tanking is extremely difficult, but with practice it becomes easier.
  • Although skills that can go through Spell Breaker are listed as a counter, mobs tend not to use those skills if you have Spell Breaker on.
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